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Heroes of the feywild pdf download

Heroes of the feywild pdf download

player's option - heroes of the feywild,MODERATORS

15/02/ · View flipping ebook version of Heroes of The Feywild published by robertomarian on Interested in flipbooks about Heroes of The Feywild? Check more flip ebooks 18/12/ · The Feywild is a land of destiny both imposed and fulfilled. A mortal who trespasses in a fey demesne might be forbidden to leave until he or she completes seven seemingly [PDF] Player's Option - Heroes of the Feywild - Free Download PDF DLSCRIB - Free, Fast and Secure Home Player's Option - Heroes of the Feywild Player's Option - Heroes of the PDF Download Player's Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons Supplement. Heroes of the Feywild is a 4th edition Dungeons & Dragons rules supplement 1/11/ · Download Player's Option: Heroes of the Feywild (4e) PDF Free full ebook online, Player's Option: Heroes of the Feywild (4e) drivethrurpg Author: Wizards of. DD HEROES OF ... read more




As such, those who ignore your wisdom or your advice also rouse your wrath. You are a fey creature wise and wild, a granddaughter of the skies and the CHAPT E R2I Racesof theFey seasons, and your concerns are more important than the trivial whims of mortals. You are astranger in the world. You never expected the world beyond your forest home to be so vast and wide. Everywhere you look, mortals have built up civilizations of wood and stone, constructing monumental works of magic and architecture to rival those of the eladrin. The ways of the other races are foreign to you, and often seem backward. As a result, the first lesson you learn is that you have so much more to learn. Though your fey nature leads you to be impetuous-some might call it vain-you know you must compromise if you are to accomplish your goals.


If you are to succeed, you will need to adjust to the strange customs and peoples of this place, enlisting their aid to your cause and goals. Experience, knowledge, love, and purpose. The world offers delights that are strange to you. Other races are driven by the pursuit of momentary goals, and they enjoy simple pleasures that intrigue and delight you. Every new sensation isa boon to your pursuit of experience and knowledge. The greatest mystery of the mortal world, however, is love. You understand compassion, for you feel that emotion for your friends and your forest home. You understand the concepts oflonging and seduction, for these are the ways of nature and have long been your tools. However, the devotion of true love isalien to you, even as you sense that its power over mortal hearts and minds makes it worthy of investigation. Perhaps even you can experience its strange power.


Hamadryads havea supernaturalbeauty to them that can befuddle the minds of mortals, even affecting those such as eladrin who are accustomed to such visions. Most hamadryads haveno concept of their ownbeauty,however,andoftenensorcell mortals without ever intending to. CHAP T ER2I Racesof theFey Hamadryad Utility Powers When your hamadryad character gains a class util-ity power after 1st level, you can forgotaking a power granted to you by your class. Instead, you gain a hamadryad utility power of the same level or lower. Body of Solid OakAs the spirit of a living tree, you can transform your flesh into wood and bark, shrugging off blows that might otherwise lay you low.


Axe, arrow, and claw pose less danger to you when you employ this power. However, fire becomes a more significant threat. Body of Solid OakHamadryad Utility 2 Yourbody hardens to take on the strenath and resilience of the miahtyoak. Sustain Minor: Thebonus and the vulnerability persist until the end of yournext turn. Wooden SanctuaryYou are equal parts flesh and fey tree spirit, and as such, you walk the line between the waking world and that of the forest that created you. Your unique nature allows you to enter any tree or wooden object to draw strength from its essence, then slip back into the fight where your foesleast expect you to appear. Effect: Youcan spend a healing surge. Inaddition, you are removed fromplay untilthe start of your next turn.


At the start of your next turn, youreturn toplay inthe space youvacated or the nearest unoccupied space. Alternatively, youappear inan unoccupied space adja-cent to a tree or a wooden object within20 squares of your starting position. Spirit FormThe connection you once forged with your tree home allowed your body to naturally shift into a semisolid state as you merged with its living form. With effort, you have trained yourself to consciously trigger this instinctive impulse, taking the form of a drifting ethereal creature fora time. Lyrindel speaks to a jun9le animal on the Isle ofDread, askin9 itfor directions, while And ron us waits impatiently Spirit FormHamadryadUtility 1 0 Yourphysical form fadesinto a diaphanous vision that can pass throuah the solid world like a ahost.


Encounter Move ActionPersonal Effect: Youarephasing andinsubstantialuntil the end of yournext turn. Inaddition, youshift upto 2 squares. Fey born MajestyThose that would harm a powerful creature of the Feywild soon come to regret their rash action. When your body suffers a grievous hurt, the fey spirit within you flares with brilliance that unnerves your enemies. Feyborn MajestyHamadryad Utility 16 As you reel from your Joe'sattack, your fury createsa display of otherworldly liaht all but impossible to look upon. Encounter Immediate ReactionSpecial Trigger: Anenemy attack bloodies youor hits youwhile you arebloodied. Effect:Untilthe end of yournext turn, youshedbright light to a radius of 5 squares, the triggering enemy grants combat advantage, andenemies take a -5penalty to attack rolls against you.


Fey Mind MirrorCreatures of the Feywild are known for their resistance to the control of others. You have focused this innate resistance, allowing you to ignore the most debilitating coercion of mind and body even as you laughingly turn your foe'sattack back on its creator. Fey Mind MirrorHamadryad Utility 22 As you shake off an enemy's control ofyour mind and body. you turn the tables by usinaitsown power aaainst it. Daily Immediate InterruptSpecial Trigger: Youare subjected to an enemy's dazing, dominating, or stunning effect that a save can end. Effect: Youmake a saving throw against the effect. If your saving throw issuccessful, the triggering enemy must make a saving throw against the same effect. If that enemy's saving throw fails,the enemy issubjected to the effect saveends. If your saving throw fails,youdo not expend thispower. CHAPTER2I Racesof theFey PIXIE Maaical fairy folk, childlike mischiefmakers, enchanted caretakers of nature Racial Traits AverageHeight: 0'6"-1' Average Weight: lb.


You cannot use this fly speed if youare carrying more than anormal load. Speak withBeasts: Youcan communicate with natu-ral beasts and feybeasts. Wee Warrior: Youhave a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. Youalso take a -5penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do. Pixie Magic: Youhave the pixie dust and shrink powers. PixieDustPixieRacialUtility You hurl a briaht a lobe off ey maaic that arants your fri end the ability to soar throuah the air for a moment.


Encounter MoveActionRanged5 Target: One ally Effect: The target can flyup to 6 squares as a free action. ShrinkPixieRacialUtility At your touch, an object shrinks to your wee sizeor is restored to its oriainalstate. Encounter Minor ActionMelee 1 Target: One object that is sized for a Mediumor Small creature, isnot inside a container, does not contain anything, andisnot held, worn, or carriedbyanyone other than you Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target isonyour person. The size alsoends if youor another pixieuses this power on the shrunken target. While shrunk, the target keeps its game statistics, such asdamage diceand weight. A shrunken weapon, however, becomes anim-provisedone-handed weapon fora non-Tiny creature.


CHAP TE R2I Racesof theFey An enchanted race born of raw fey magic, pixies are the diminutive fairy folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. Some believe that the pixies stole the secret of honey from the mead goblet of the Summer Queen, then sold it to the bees. It is said that they taught the birds to fly and to sing. These child-like sprites have a penchant for mischievous fun, and there is no game a pixie will not play, no sport it will not attempt, and no revelry it will avoid or decline. Once upon a time in the green-gold of the dawning world, the Summer Queen gave birth to a beauti-ful child. No one knew which of the archfey was the child's father, and the Summer Queen refused to say.


Powerful archfey of the Court of Stars gathered around her so that each in turn might bestow his gift on the new feyroyalty,foreach believed the child was his own. The first gift came from the child's mother-the gift of whimsy, so that like the warm winds of summer, she might roam wherever she pleased. Then Oran the Green Lord, who also believed the child was his own, said, "Like the frivolous waters, play can overreach its bounds and wreck the labor of others. So I give this child the gift of care. As young seeds are nurtured in the earth that bounds the rivers and the seas, so shall the child care forall things green and alive. Laughter is the north wind's breath that elevates the spirit in the faceof those that would channel, bind, or control it.


But after the others had departed, the child's true father secretly appeared beside her gossamer cradle. And then, Corellon, lord of arcane magic,blessed his daughter with the gift of wonder that is the purest form of magic, so that she and all her descendants should ever retain their childlike spirits. Legends of the mortal realm say that because the Feywild is the bright reflection of the world, pixies are a reflection of humanity. As the bards tell it, whenever a human child is born, a pixie also comes into existence. The personalities of the two races are indistinguishable during the first few years oflife. However, human adolescents cast off their childhood ways, while pixies retain them for-ever. Sometimes pixies feel compassion for mortals who retain a degree of childhood innocence. They often watch over such humans, secretly aiding their "flawed" reflections with magic when they fall on ill circumstances.


In the world, pixies were once as prevalent as they were in the Feywild. However,during the years that mortals have ruled, they have diminished and gone into decline. Sharing a Space: Because youare Tiny, youcan enter the spaceofaSmallorlargercreatureand endyour turnthere forcedmovementmuststill endin anunoccupiedspace,unlessnotedother-wise. Two creatures are considered adjacent ifthey are inthe same square. Altitudelimit: Youfallat the end of your turn if you areusing your racialflyspeed andaremore than 1square abovethe ground seethe rules for flying and fallinginthe Rules Compendium. Weapons: Because you follow the same weapon rulesasaSmallcreature,youcannotuseatwo-handedweaponunlessithasthesmallproperty.


pushing the fairy folk back into the Feywild and into the dark unknown beyond civilization. PhysicalQualities Barely over a foot tall, pixies resemble diminutive eladrin with gossamer wings. These wings sprout from their backs like those of dragonflies or butter-flies , but are grander and more beautiful than either. Pixie wings come in as many colors as there are shapes to dreams. Despite their almost insubstantial quality, they are as bright as the clear dawn and as luminous as the full moonrise. Pixies rarely appear to onlookers unless they wish to be seen, and other people who happen to spot a pixie are astonished at the first sight of these tiny fey. When pixies fly, a shower of sparkling dust follows in their wake like the glittering tail of a shooting star. Pixie dust is said to be composed of the dreams of the living forest, the gold of the brightest sunbeams, and the starlight cast upon lovers.


When such elements are combined as one, they elevate the soul and grant the ability to fly. Pixies' eyes come in as many different colors as their wings. When pixies interact with mortals in the world, their eyes appear to have pupils. However, the natural state of a pixie's eye is a single glittering orb like that of an eladrin. Pixies wear light, ephemeral clothing that grants maneuverability while they fly. Noble pixies array C H A P TE R2 X themselves like princes and princesses of the fey, wearing flowing gowns and doublets of spider and caterpillar silk that sparkle like moonlight on a pond. Wild pixies dress themselves in acorns, leaves and bark, and the pelts of woodland beasts. Pixies prefer armor made of acorns, insect chitin, leather, the scales of reptiles, stiff bark, or fine mithral mail.


They rarely wear heavy armor. Pixies live as long as eladrin. In the Feywild, the race measures time in centuries, and pixies are effectively immortal unless they are slain. However, legends claim that some pixies are so bound to their human reflections in the world that they perish when that human dies. Attitudesand Beliefs According to the oldest tales of the mortal races, pixies are as enchanting as the heart's true desire and as dangerous as the kiss of fate. Possessed of simple desires, pixies frolicin the sunlight, sing in the rain, and dance beneath the moon and stars. Eternally childlike, they find their joy in new games and new experiences, and boredom is their constant adversary. Pixies thrive on randomness and excitement.


The banal, common, and everyday routine of ordered life that mortal humanoids must endure is anathema to the long-lived pixies. Their restlessness gives rise to the kinds of tricks and pranks for which pixies are best known. When pixies enchant mortals to fall in love with ugly beasts or with their most hated ene-mies, they do so not only for their own amusement. Such magic is a gift that allows a bewitched mortal to break the ordinary routine of his or her life. Despite their love of chaos, pixies obediently serve the Court of Stars and obey the commands ofits lead-ers. They divide themselves into orders that revere their own rulers. Some serve the Summer Queen, others the Prince of Frost. In the world and in deep pockets of the Feywild, wild pixies can be found who serve no master.


These dangerous fey view the mem-bers of other races as intruders in their realms, and are known to torture and slay them forsport. Even the benevolent pixies who serve the Court of Stars can be dangerous. Mortals who wander into a fairy ring during a pixie dance can cross over into the Feywild without warning, becoming trapped there for years. Like other fey,pixies rarely perceive short-lived humanoids such as humans as equals, living as they do only in the moment. Nevertheless, they believe that even the clumsiest mortals have the potential to experience the freedom and wonder that all pixies know.


CHAPTER2I Racesof theFey PixieCommunities In the world, pixies make their homes in deep forests or hidden grottos beneath the hills, far beyond the sight of other humanoids. In these places, pixies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the pixies are the places where rainbows begin and end, and those rainbows are pixie roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though pixies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrin-sically magical as they are whimsical, pixies enhance the world around them with their presence.


At the beginning of time, the Court of Stars passed down decrees on each type of pixie, charging it with duties touphold in the Feywild. Some pixies brush the flower petals with morning dew, while others are responsible forconjuring the evening mists. Some are charged with awakening the winking stars in the night sky, while others paint each sunset into a masterpiece of vivid colors. Such labors keep pixies focused on put-ting their magic to benevolent uses, rather than becoming a source of pure mischie Pixies in the world carry these traditions over with them. A creature that strays near a pixie home finds the world more alive somehow, thrumming with life, color, and breathtaking natural beauty.


Pixie settlements vary as widely as the shifting spectrum of color found in them. Isolated pixies build their homes among the roots of great trees in settlements similar to those of the gnomes. Larger pixie settlements resemble kingdoms in miniature, expanding to fill underground caverns or the insides of entire hills. Wild pixies live high up in the trees, where they tame birds and arboreal mammals for war and labor. Pixie communities. are ruled by nobility, usually a hereditary king, queen, prince, or princess whose ancestor was granted this title by the Court of Stars in the distant past. Pixie monarchs are at once wise, graceful, fierce, and powerful-a wonder to behold.


Although pixie rulers enjoy mischief and play as much as any other member of their race, the respon-sibility given them by the Court of Stars keeps such behavior in check. Pixie Adventurers Pixies who venture forth into the world do so fora variety of reasons. Some go at the command of their monarch to assist clumsy mortals on their quests. Some go forth to fight a great evil that threatens the pixie realms or the Feywild as a whole. Some take up a life of adventure simply because they are bored, seeking the excitement that comes with travel and the inherent chaos that comes with entanglements in the mortal world. BardAs one of the kinds of fey creatures most likely to travel far and wide, pixies are among the greatest of storytellers when they can be con-vinced to actually part with their stories. Pixies are also natural masters of arcane magic, and the combi-nation of being well traveled and skilled in the arcane arts makes pixies excellent members of the bard pro-fession.


A devoted pixie bard isa stalwart ally as well, buzzing across the battlefield while shouting orders and singing inspiring songs. Despite their small stature, pixie bards know how to throw their weight around just as well as their larger companions figu-ratively if not literally and impose their will on the world around them. RangerOnly a fool laughs at the notion of a pixie warrior armed with a miniature blade or bow, for what pixies lack in size, they make up for in deadly accuracy and precision. Wild pixies have been known to set upon intruders like a pack of vicious wolves, tearing their foesapart. Most pixie warriors are lightly armored rangers who ride the wind and fight their enemies with the fierce determination intrinsic to the fey. When these skilled warriors leave the homes they protect, they most often do so to hunt down a dangerous threat or trespasser.


However, some venture out simply because they find their set-tlements too safe, wishing to test their skills against the chaos and danger to be found in the wider world. RogueTheir tiny size makes pixies perfectly suited for the life of the rogue. Pixie rogues serve as spies to the Court of Stars, undertaking missions of stealth that few others will risk. Strongholds all but impregnable to larger creatures are no trouble for a pixie rogue, who can squeeze through arrow slits, hide in the smallest shadows, and take to the air to avoid traps. In the world, pixie rogues are devious tricksters and thieves who occupy themselves bedev-iling mortals and leading them on merry chases. Most such rogues steal for fun rather than profit. Rumors abound of retired pixie rogues who have hollowed out small hills for use as trophy rooms, glit-tering with their ill-gotten wealth.


CHAPTER2I Racesof theFey WizardTales are told of pixies dazzling mor-tals with love spells or enchanting their legs to make them dance wild jigs. As creatures of the Feywild, pixies hold magic as their birthright. They excel at the casting of mischievous enchantments and are nearly as fond ofbefuddling mortals with playful illusions. Pixie wizards almost always receive their patronage and powers from an archfey of the Court of Stars or from Corellon or Sehanine. Roleplaying aPixie When creating a pixie adventurer, here are a few points to consider. Achildlike perspective. Pixies experience the world much as children do. They focuson the pres-ent, concerning themselves little with the past or the future. This is not to say that a pixie is not deeply sad-dened by the passing of a close companion, or that pixies are incapable of real emotion.


Pixies simply don't dwell long on such matters, instead committing fully to the present moment and the experiences it has to offer. You give your full attention and interest to the task at hand, but cannot be bothered to reflect on the events of yesterday or tomorrow. For this reason, some creatures view you as flighty and capri-cious, even as others see you as a wise mystic, free from attachment and constantly living to your fullest potential. Possessive of things, protective of fri ends. Though they abhor typical civilization, pixies have a strong sense of ownership. You do not keep many pos-sessions, but those you do carry-a bird skull helmet, a bat wing cloak, a fine ribbon, a silver bell-are your treasures.


No pixie will tolerate another creature han-dling such possessions without permission. By the same token, pixies see their friends as possessions. Anyone who threatens to harm your companions rouses your ire and will likely suffer for it. Braver, bolder, and fier cer than you appear. Though pixies are tiny in stature, they exhibit a brav-ery that surpasses their size. When pixies take to arms, they fight with a singular ferocity. In their mail of shining leather, scales, or insect shells, they resem-ble miniature versions of the eladrin stalwarts of old.


Pixie Characteristics: Brave, charming, childlike, energetic, fierce, magical, mischievous, outgoing, playful, possessive, stealthy, vigilant Pixie Male Names: Acorn, Barleycorn, Briarthorn, Buckthorn, Dogwood, Hawthorn, Hayseed, Hazel-wood, Hoarfrost, Juniper, Maplesap, Mistlethrush, Nettle, Pinecone, Sparrowhawk, Thistledown Pixie Female Names: Appleblossom, Bluebell, Cobweb, Cottonwood, Dewdrop, Heartsease, Holly, Hyacinth, Ivy, Larksong, Lilyflower, Mistletoe, Moth, Mustardseed, Peasblossom, Willowbough CHAPTER2I Racesof theFey BARD'S TALE: THE UNRULY GIRL Oncetherelivedawildlittlegirlwhocausedso much trouble that her parents didnot know what to dowithher. Sheoverturnedthemilkingbuck-ets, spookedthehorses,andcutoff astrayeat's tail so she could fastenit to the back of her ragged skirt andpretend tobeamonster. One day while shewasfarafieldhunting geesewithahandful of stones, she cameupon abandof pixiesplaying games in the shade of an oak tree.


The girlaskedif she could join their sport, and the fairy folk agreed, forpixieslove allchildren. Never had the girlplayed such wild games. The pixieschangedherintoapigeon,andshefl ew throughthefieldsterrifyingmiceandsquirrels whilethe fairycreatures flewalongsideher. But thegirlsoonbecameboredandstartedchasing thepixies,seizingtheirwingsinherbeakand talons. Sothepixiessprinkledtheirmagicdust uponher andbadehernotwakeagainasagirl until the first light of dawn touched her eyes. Then they crept away. The girlslept throughthenightunder theoak tree.


just beforesunrise,ataillesscat came stalk-ing through the field. What a stroke of luck for the beast-a plump, juicy pigeon lay asleep beneath the boughs of anearby oak. Thecat gobbleditup and went away feelingpleased withhimself. Helived happilyonthe farmuntilthe endof hisdaysand was never hungry again. Hidingapixieinthismannerisagreatwayto sneak inanextraadventurer when the characters are infiltrating a dangerousplace. Thepresence of anextraherocanoftenturnthe tides againstan unprepared opponent. PixieUtility Powers When your pixie character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead, you gain a pixie utility power of the same level or lower. Ventriloquist PrankPixies delight in caus-ing mischief by creating disembodied voices to startle gullible mortals. With their ability to communicate with all manner of birds and beasts, pixies can mimic a staggering range of sounds.


Focusing that ability through your magic, you leave your disconcerted foe uncertain which way to move or unable to defend itself. Ventriloquist PrankPixieUtility 2 You a! eefully project an a! armina noise that distracts and hin-ders your foe. PixieInvisibilityAsa tiny creature of equal parts mischief and magic, you must remain unseen to carry out your best tricks. Creeping carefully and invisibly under the noses of friend and foealike, you are a spy and a saboteur beyond compare. PixieInvisibilityPixieUtility 6 Focusinaall your concentration, you vanish from siaht. Gift of FlightWhen you fly, you leave a trail of pixie dust glittering in your wake. By tossing up a shower of that same dust, you grant your allies the freedom of flight fora time. Gift of FlightPixieUtility 10 With a sprinklina of pixie dust, your companions take to theair. Encounter Minor ActionCloseburst 1 Target:Eachallyinthe burst Effect:Eachtarget gains a flyspeed of 6until the end of his or her next turn.


If the target doesn't landat the end of this movement, he or she descends to the ground without taking falling damage. Fairy DanceThe feyare well known fortheir wild, chaotic revelry. In fairy rings beneath the light of the moon, pixies lure mortals to join in their dances. However, only those you favor will be able to keep up with you. With this power, you compel every creature around you to dance to your tune. Fairy DancePixieUtility 16 You strike up the enchanted music of the fey,arantina your companions arace even as your foestrip and fumble around you. Customers Who Bought this Title also Purchased. Reviews 3. Please log in to add or reply to comments. Ryo T. The definitive product on all things Feywild. Too many times the Feywild is toned down and becomes, in my view, too childish with its focus on [ Hampus S.


I realy like this book especially the chappter about pixies. Timothy B. So I picked up the Heroes of the Feywild a while back. I had been looking forward to this one for a while, especially when I saw that the Witch was going to be one of the character class options. I then spent some time working on various witch charact [ See All Ratings and Reviews. Browse Categories. Teach Your Kids to Game. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Forged in the Dark. Modiphius 2d Old-School Revival OSR. Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. File Type. Virtual Tabletops. Creation Method. Japanese 日本語. Korean 한국어. Zhongwen 中文. Wizards of the Coast. Pay What You Want. See all titles.


Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Jeremy Crawford , Ari Marmell , Mike Mearls , Claudio Pozas , Stephen Schubert , Matthew Sernett , Rodney Thompson , Steven A. Ryan Barger , Eric Belisle , Greg Bilsland , et al. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. For PDF download editions, each page has been run through Optical Character Recognition OCR software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.


However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. RangerHamadryads of a warlike bent adopt the path of the ranger, defending their forests and taking vengeance on those that would despoil or destroy the natural world. Armed with blade or bow, a hamadryad ranger does not rest until she has proven herself by ending the threats of nature'senemies once and forall.


Hamadryad rangers most often wander the forest lanes peace ably, content to protect the sanctity of their woodland glades. Some of the most savage hamadryad rangers are those who have survived the loss of their tree homes to wanton destruction. With her innate connection to nature stripped from her by careless mortals, a hamadryad will take up mortal weapons to settle the score in blood. WarlordHamadryads are accustomed to being served and obeyed, and they leave their tree homes only if they are consumed by a resolute passion and a purpose. A hamadryad warlord rallies others to that purpose, using her companions' weapons and abilities as extensions of her own. A hamadryad's spellbinding beauty and charm settles like a spell over those that follow her into battle, obeying her every command in precisely the way such majestic fey would expect.


When enemies behold a hama dryad warlord, those that survive take away the impression that they have encountered a fierce war-rior queen, or a goddess and her angels of battle. All count themselves fortunate to have escaped with their lives. WizardLike all nymphs, hamadryads are experts at entrancing mortals and binding them to their will, dazzling them with alluring dreams and fantastic illusions. Asa result, hamadryads make talented wizards, and are well suited to becoming illusionists and enchanters. However, many hama-dryads lack the patience fordedicated academic training or access to suitable tutors. Such hamadryads join the witch subclass page86 or become war-locks, seeking their patronage and powers from Oran the Green Lord, Tiandra the Summer Queen, or a power such as the Maiden of the Moon or Sehanine. Hamadryad wizards change reality to fit their idyllic vision of the world, weakening the will of brutal foes, bewitching the hearts of warriors and kings, and unleashing their magical wrath against those that would despoil the forests.


Roleplaying aHamadryad When creating a hamadryad adventurer, here are a few points to consider. You are accustomed to being in charge. Likeall nymphs, you are accomplished at using your beauty and power to sway mortals to your will. How-ever, as a hamadryad, you have grown tired of using your powers forfrivolous games, and are motivated now by a desire to protect and reshape your world. Although others might disregard your desires or dis-miss them out of hand, you are used to being heeded. As such, those who ignore your wisdom or your advice also rouse your wrath. You are a fey creature wise and wild, a granddaughter of the skies and the CHAPT E R2I Racesof theFey seasons, and your concerns are more important than the trivial whims of mortals. You are astranger in the world. You never expected the world beyond your forest home to be so vast and wide. Everywhere you look, mortals have built up civilizations of wood and stone, constructing monumental works of magic and architecture to rival those of the eladrin.


The ways of the other races are foreign to you, and often seem backward. As a result, the first lesson you learn is that you have so much more to learn. Though your fey nature leads you to be impetuous-some might call it vain-you know you must compromise if you are to accomplish your goals. If you are to succeed, you will need to adjust to the strange customs and peoples of this place, enlisting their aid to your cause and goals. Experience, knowledge, love, and purpose. The world offers delights that are strange to you. Other races are driven by the pursuit of momentary goals, and they enjoy simple pleasures that intrigue and delight you. Every new sensation isa boon to your pursuit of experience and knowledge. The greatest mystery of the mortal world, however, is love.


You understand compassion, for you feel that emotion for your friends and your forest home. You understand the concepts oflonging and seduction, for these are the ways of nature and have long been your tools. However, the devotion of true love isalien to you, even as you sense that its power over mortal hearts and minds makes it worthy of investigation. Perhaps even you can experience its strange power. Hamadryads havea supernaturalbeauty to them that can befuddle the minds of mortals, even affecting those such as eladrin who are accustomed to such visions. Most hamadryads haveno concept of their ownbeauty,however,andoftenensorcell mortals without ever intending to. CHAP T ER2I Racesof theFey Hamadryad Utility Powers When your hamadryad character gains a class util-ity power after 1st level, you can forgotaking a power granted to you by your class.


Instead, you gain a hamadryad utility power of the same level or lower. Body of Solid OakAs the spirit of a living tree, you can transform your flesh into wood and bark, shrugging off blows that might otherwise lay you low. Axe, arrow, and claw pose less danger to you when you employ this power. However, fire becomes a more significant threat. Body of Solid OakHamadryad Utility 2 Yourbody hardens to take on the strenath and resilience of the miahtyoak. Sustain Minor: Thebonus and the vulnerability persist until the end of yournext turn. Wooden SanctuaryYou are equal parts flesh and fey tree spirit, and as such, you walk the line between the waking world and that of the forest that created you.


Your unique nature allows you to enter any tree or wooden object to draw strength from its essence, then slip back into the fight where your foesleast expect you to appear. Effect: Youcan spend a healing surge. Inaddition, you are removed fromplay untilthe start of your next turn. At the start of your next turn, youreturn toplay inthe space youvacated or the nearest unoccupied space. Alternatively, youappear inan unoccupied space adja-cent to a tree or a wooden object within20 squares of your starting position. Spirit FormThe connection you once forged with your tree home allowed your body to naturally shift into a semisolid state as you merged with its living form. With effort, you have trained yourself to consciously trigger this instinctive impulse, taking the form of a drifting ethereal creature fora time.


Lyrindel speaks to a jun9le animal on the Isle ofDread, askin9 itfor directions, while And ron us waits impatiently Spirit FormHamadryadUtility 1 0 Yourphysical form fadesinto a diaphanous vision that can pass throuah the solid world like a ahost. Encounter Move ActionPersonal Effect: Youarephasing andinsubstantialuntil the end of yournext turn. Inaddition, youshift upto 2 squares. Fey born MajestyThose that would harm a powerful creature of the Feywild soon come to regret their rash action. When your body suffers a grievous hurt, the fey spirit within you flares with brilliance that unnerves your enemies. Feyborn MajestyHamadryad Utility 16 As you reel from your Joe'sattack, your fury createsa display of otherworldly liaht all but impossible to look upon.


Encounter Immediate ReactionSpecial Trigger: Anenemy attack bloodies youor hits youwhile you arebloodied. Effect:Untilthe end of yournext turn, youshedbright light to a radius of 5 squares, the triggering enemy grants combat advantage, andenemies take a -5penalty to attack rolls against you. Fey Mind MirrorCreatures of the Feywild are known for their resistance to the control of others. You have focused this innate resistance, allowing you to ignore the most debilitating coercion of mind and body even as you laughingly turn your foe'sattack back on its creator. Fey Mind MirrorHamadryad Utility 22 As you shake off an enemy's control ofyour mind and body. you turn the tables by usinaitsown power aaainst it. Daily Immediate InterruptSpecial Trigger: Youare subjected to an enemy's dazing, dominating, or stunning effect that a save can end. Effect: Youmake a saving throw against the effect.


If your saving throw issuccessful, the triggering enemy must make a saving throw against the same effect. If that enemy's saving throw fails,the enemy issubjected to the effect saveends. If your saving throw fails,youdo not expend thispower. CHAPTER2I Racesof theFey PIXIE Maaical fairy folk, childlike mischiefmakers, enchanted caretakers of nature Racial Traits AverageHeight: 0'6"-1' Average Weight: lb. You cannot use this fly speed if youare carrying more than anormal load. Speak withBeasts: Youcan communicate with natu-ral beasts and feybeasts. Wee Warrior: Youhave a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. Youalso take a -5penalty to Strength checks to break or force open objects.


When wielding a weapon of your size, you follow the same rules that Small creatures do. Pixie Magic: Youhave the pixie dust and shrink powers. PixieDustPixieRacialUtility You hurl a briaht a lobe off ey maaic that arants your fri end the ability to soar throuah the air for a moment. Encounter MoveActionRanged5 Target: One ally Effect: The target can flyup to 6 squares as a free action. ShrinkPixieRacialUtility At your touch, an object shrinks to your wee sizeor is restored to its oriainalstate. Encounter Minor ActionMelee 1 Target: One object that is sized for a Mediumor Small creature, isnot inside a container, does not contain anything, andisnot held, worn, or carriedbyanyone other than you Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target isonyour person. The size alsoends if youor another pixieuses this power on the shrunken target.


While shrunk, the target keeps its game statistics, such asdamage diceand weight. A shrunken weapon, however, becomes anim-provisedone-handed weapon fora non-Tiny creature. CHAP TE R2I Racesof theFey An enchanted race born of raw fey magic, pixies are the diminutive fairy folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. Some believe that the pixies stole the secret of honey from the mead goblet of the Summer Queen, then sold it to the bees. It is said that they taught the birds to fly and to sing. These child-like sprites have a penchant for mischievous fun, and there is no game a pixie will not play, no sport it will not attempt, and no revelry it will avoid or decline.


Once upon a time in the green-gold of the dawning world, the Summer Queen gave birth to a beauti-ful child. No one knew which of the archfey was the child's father, and the Summer Queen refused to say. Powerful archfey of the Court of Stars gathered around her so that each in turn might bestow his gift on the new feyroyalty,foreach believed the child was his own. The first gift came from the child's mother-the gift of whimsy, so that like the warm winds of summer, she might roam wherever she pleased. Then Oran the Green Lord, who also believed the child was his own, said, "Like the frivolous waters, play can overreach its bounds and wreck the labor of others. So I give this child the gift of care. As young seeds are nurtured in the earth that bounds the rivers and the seas, so shall the child care forall things green and alive. Laughter is the north wind's breath that elevates the spirit in the faceof those that would channel, bind, or control it.


But after the others had departed, the child's true father secretly appeared beside her gossamer cradle. And then, Corellon, lord of arcane magic,blessed his daughter with the gift of wonder that is the purest form of magic, so that she and all her descendants should ever retain their childlike spirits. Legends of the mortal realm say that because the Feywild is the bright reflection of the world, pixies are a reflection of humanity. As the bards tell it, whenever a human child is born, a pixie also comes into existence. The personalities of the two races are indistinguishable during the first few years oflife.


However, human adolescents cast off their childhood ways, while pixies retain them for-ever. Sometimes pixies feel compassion for mortals who retain a degree of childhood innocence. They often watch over such humans, secretly aiding their "flawed" reflections with magic when they fall on ill circumstances. In the world, pixies were once as prevalent as they were in the Feywild. However,during the years that mortals have ruled, they have diminished and gone into decline. Sharing a Space: Because youare Tiny, youcan enter the spaceofaSmallorlargercreatureand endyour turnthere forcedmovementmuststill endin anunoccupiedspace,unlessnotedother-wise. Two creatures are considered adjacent ifthey are inthe same square. Altitudelimit: Youfallat the end of your turn if you areusing your racialflyspeed andaremore than 1square abovethe ground seethe rules for flying and fallinginthe Rules Compendium. Weapons: Because you follow the same weapon rulesasaSmallcreature,youcannotuseatwo-handedweaponunlessithasthesmallproperty.


pushing the fairy folk back into the Feywild and into the dark unknown beyond civilization. PhysicalQualities Barely over a foot tall, pixies resemble diminutive eladrin with gossamer wings. These wings sprout from their backs like those of dragonflies or butter-flies , but are grander and more beautiful than either. Pixie wings come in as many colors as there are shapes to dreams. Despite their almost insubstantial quality, they are as bright as the clear dawn and as luminous as the full moonrise. Pixies rarely appear to onlookers unless they wish to be seen, and other people who happen to spot a pixie are astonished at the first sight of these tiny fey.


When pixies fly, a shower of sparkling dust follows in their wake like the glittering tail of a shooting star. Pixie dust is said to be composed of the dreams of the living forest, the gold of the brightest sunbeams, and the starlight cast upon lovers. When such elements are combined as one, they elevate the soul and grant the ability to fly. Pixies' eyes come in as many different colors as their wings. When pixies interact with mortals in the world, their eyes appear to have pupils. However, the natural state of a pixie's eye is a single glittering orb like that of an eladrin. Pixies wear light, ephemeral clothing that grants maneuverability while they fly.


Noble pixies array C H A P TE R2 X themselves like princes and princesses of the fey, wearing flowing gowns and doublets of spider and caterpillar silk that sparkle like moonlight on a pond. Wild pixies dress themselves in acorns, leaves and bark, and the pelts of woodland beasts. Pixies prefer armor made of acorns, insect chitin, leather, the scales of reptiles, stiff bark, or fine mithral mail. They rarely wear heavy armor. Pixies live as long as eladrin. In the Feywild, the race measures time in centuries, and pixies are effectively immortal unless they are slain. However, legends claim that some pixies are so bound to their human reflections in the world that they perish when that human dies. Attitudesand Beliefs According to the oldest tales of the mortal races, pixies are as enchanting as the heart's true desire and as dangerous as the kiss of fate. Possessed of simple desires, pixies frolicin the sunlight, sing in the rain, and dance beneath the moon and stars.


Eternally childlike, they find their joy in new games and new experiences, and boredom is their constant adversary. Pixies thrive on randomness and excitement. The banal, common, and everyday routine of ordered life that mortal humanoids must endure is anathema to the long-lived pixies. Their restlessness gives rise to the kinds of tricks and pranks for which pixies are best known. When pixies enchant mortals to fall in love with ugly beasts or with their most hated ene-mies, they do so not only for their own amusement. Such magic is a gift that allows a bewitched mortal to break the ordinary routine of his or her life. Despite their love of chaos, pixies obediently serve the Court of Stars and obey the commands ofits lead-ers. They divide themselves into orders that revere their own rulers.


Some serve the Summer Queen, others the Prince of Frost. In the world and in deep pockets of the Feywild, wild pixies can be found who serve no master. These dangerous fey view the mem-bers of other races as intruders in their realms, and are known to torture and slay them forsport. Even the benevolent pixies who serve the Court of Stars can be dangerous. Mortals who wander into a fairy ring during a pixie dance can cross over into the Feywild without warning, becoming trapped there for years. Like other fey,pixies rarely perceive short-lived humanoids such as humans as equals, living as they do only in the moment. Nevertheless, they believe that even the clumsiest mortals have the potential to experience the freedom and wonder that all pixies know. CHAPTER2I Racesof theFey PixieCommunities In the world, pixies make their homes in deep forests or hidden grottos beneath the hills, far beyond the sight of other humanoids.


In these places, pixies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the pixies are the places where rainbows begin and end, and those rainbows are pixie roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though pixies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrin-sically magical as they are whimsical, pixies enhance the world around them with their presence. At the beginning of time, the Court of Stars passed down decrees on each type of pixie, charging it with duties touphold in the Feywild. Some pixies brush the flower petals with morning dew, while others are responsible forconjuring the evening mists.


Some are charged with awakening the winking stars in the night sky, while others paint each sunset into a masterpiece of vivid colors. Such labors keep pixies focused on put-ting their magic to benevolent uses, rather than becoming a source of pure mischie Pixies in the world carry these traditions over with them. A creature that strays near a pixie home finds the world more alive somehow, thrumming with life, color, and breathtaking natural beauty. Pixie settlements vary as widely as the shifting spectrum of color found in them. Isolated pixies build their homes among the roots of great trees in settlements similar to those of the gnomes. Larger pixie settlements resemble kingdoms in miniature, expanding to fill underground caverns or the insides of entire hills. Wild pixies live high up in the trees, where they tame birds and arboreal mammals for war and labor. Pixie communities. are ruled by nobility, usually a hereditary king, queen, prince, or princess whose ancestor was granted this title by the Court of Stars in the distant past.


Pixie monarchs are at once wise, graceful, fierce, and powerful-a wonder to behold. Although pixie rulers enjoy mischief and play as much as any other member of their race, the respon-sibility given them by the Court of Stars keeps such behavior in check. Pixie Adventurers Pixies who venture forth into the world do so fora variety of reasons. Some go at the command of their monarch to assist clumsy mortals on their quests. Some go forth to fight a great evil that threatens the pixie realms or the Feywild as a whole. Some take up a life of adventure simply because they are bored, seeking the excitement that comes with travel and the inherent chaos that comes with entanglements in the mortal world. BardAs one of the kinds of fey creatures most likely to travel far and wide, pixies are among the greatest of storytellers when they can be con-vinced to actually part with their stories.


Pixies are also natural masters of arcane magic, and the combi-nation of being well traveled and skilled in the arcane arts makes pixies excellent members of the bard pro-fession. A devoted pixie bard isa stalwart ally as well, buzzing across the battlefield while shouting orders and singing inspiring songs. Despite their small stature, pixie bards know how to throw their weight around just as well as their larger companions figu-ratively if not literally and impose their will on the world around them.


RangerOnly a fool laughs at the notion of a pixie warrior armed with a miniature blade or bow, for what pixies lack in size, they make up for in deadly accuracy and precision. Wild pixies have been known to set upon intruders like a pack of vicious wolves, tearing their foesapart. Most pixie warriors are lightly armored rangers who ride the wind and fight their enemies with the fierce determination intrinsic to the fey. When these skilled warriors leave the homes they protect, they most often do so to hunt down a dangerous threat or trespasser. However, some venture out simply because they find their set-tlements too safe, wishing to test their skills against the chaos and danger to be found in the wider world.


RogueTheir tiny size makes pixies perfectly suited for the life of the rogue. Pixie rogues serve as spies to the Court of Stars, undertaking missions of stealth that few others will risk. Strongholds all but impregnable to larger creatures are no trouble for a pixie rogue, who can squeeze through arrow slits, hide in the smallest shadows, and take to the air to avoid traps. In the world, pixie rogues are devious tricksters and thieves who occupy themselves bedev-iling mortals and leading them on merry chases. Most such rogues steal for fun rather than profit. Rumors abound of retired pixie rogues who have hollowed out small hills for use as trophy rooms, glit-tering with their ill-gotten wealth.


CHAPTER2I Racesof theFey WizardTales are told of pixies dazzling mor-tals with love spells or enchanting their legs to make them dance wild jigs. As creatures of the Feywild, pixies hold magic as their birthright. They excel at the casting of mischievous enchantments and are nearly as fond ofbefuddling mortals with playful illusions. Pixie wizards almost always receive their patronage and powers from an archfey of the Court of Stars or from Corellon or Sehanine. Roleplaying aPixie When creating a pixie adventurer, here are a few points to consider. Achildlike perspective. Pixies experience the world much as children do.


They focuson the pres-ent, concerning themselves little with the past or the future. This is not to say that a pixie is not deeply sad-dened by the passing of a close companion, or that pixies are incapable of real emotion. Pixies simply don't dwell long on such matters, instead committing fully to the present moment and the experiences it has to offer. You give your full attention and interest to the task at hand, but cannot be bothered to reflect on the events of yesterday or tomorrow. For this reason, some creatures view you as flighty and capri-cious, even as others see you as a wise mystic, free from attachment and constantly living to your fullest potential.


Possessive of things, protective of fri ends. Though they abhor typical civilization, pixies have a strong sense of ownership. You do not keep many pos-sessions, but those you do carry-a bird skull helmet, a bat wing cloak, a fine ribbon, a silver bell-are your treasures. No pixie will tolerate another creature han-dling such possessions without permission. By the same token, pixies see their friends as possessions. Anyone who threatens to harm your companions rouses your ire and will likely suffer for it. Braver, bolder, and fier cer than you appear. Though pixies are tiny in stature, they exhibit a brav-ery that surpasses their size. When pixies take to arms, they fight with a singular ferocity. In their mail of shining leather, scales, or insect shells, they resem-ble miniature versions of the eladrin stalwarts of old. Pixie Characteristics: Brave, charming, childlike, energetic, fierce, magical, mischievous, outgoing, playful, possessive, stealthy, vigilant Pixie Male Names: Acorn, Barleycorn, Briarthorn, Buckthorn, Dogwood, Hawthorn, Hayseed, Hazel-wood, Hoarfrost, Juniper, Maplesap, Mistlethrush, Nettle, Pinecone, Sparrowhawk, Thistledown Pixie Female Names: Appleblossom, Bluebell, Cobweb, Cottonwood, Dewdrop, Heartsease, Holly, Hyacinth, Ivy, Larksong, Lilyflower, Mistletoe, Moth, Mustardseed, Peasblossom, Willowbough CHAPTER2I Racesof theFey BARD'S TALE: THE UNRULY GIRL Oncetherelivedawildlittlegirlwhocausedso much trouble that her parents didnot know what to dowithher.


Sheoverturnedthemilkingbuck-ets, spookedthehorses,andcutoff astrayeat's tail so she could fastenit to the back of her ragged skirt andpretend tobeamonster. One day while shewasfarafieldhunting geesewithahandful of stones, she cameupon abandof pixiesplaying games in the shade of an oak tree. The girlaskedif she could join their sport, and the fairy folk agreed, forpixieslove allchildren. Never had the girlplayed such wild games. The pixieschangedherintoapigeon,andshefl ew throughthefieldsterrifyingmiceandsquirrels whilethe fairycreatures flewalongsideher. But thegirlsoonbecameboredandstartedchasing thepixies,seizingtheirwingsinherbeakand talons. Sothepixiessprinkledtheirmagicdust uponher andbadehernotwakeagainasagirl until the first light of dawn touched her eyes. Then they crept away. The girlslept throughthenightunder theoak tree. just beforesunrise,ataillesscat came stalk-ing through the field. What a stroke of luck for the beast-a plump, juicy pigeon lay asleep beneath the boughs of anearby oak.


Thecat gobbleditup and went away feelingpleased withhimself. Helived happilyonthe farmuntilthe endof hisdaysand was never hungry again. Hidingapixieinthismannerisagreatwayto sneak inanextraadventurer when the characters are infiltrating a dangerousplace. Thepresence of anextraherocanoftenturnthe tides againstan unprepared opponent. PixieUtility Powers When your pixie character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class.



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seemedlikeeons, the youngest sister wagedwar on However,suchparadiseamong thesiblingscouldheroldersiblings,whointurnhadmarshaledtheir not last forlong. Instead, they are cautionary tales—true or supposedly true accounts of fools who dabbled in the affairs of goblins or tried to outwit trolls and consequently came to gruesome ends. Be ready to invest in the paid version of the app, though. At one with nature,they can be as calm as the autumn sunset one moment and as violent as a thunderstorm the next. These dangerous fey view the mem-bers of other races as intruders in their realms, and are known to torture and slay them forsport. You understand compassion, for you feel that emotion for your friends and your forest home. Mortals who wander into a fairy ring during a pixie dance can cross over into the Feywild without warning, becoming trapped there for years.



Others are drawn far from their forests in the name of undertaking quests meant to save those forests. Despite your troubles, the people of Shinaelestra are among the most valiant and vibrant in the Feywild. A hamadryad who travels in the wider world is eventually drawn back to a place within her wood that reminds her of her pain or longing. At one with nature, they can be as calm as the autumn sunset one moment and as violent as a thunderstorm the next. PhysicalQualities Born of the power of nature, heroes of the feywild pdf download, all hamadryads are female, and they present themselves in two aspects. Trust me.

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